

The level-up, TM/HM, and Move Tutor learnsets for every Pokémon have been completely revamped from scratch.( All these moves currently have placeholder animations, taken from other moves that I thought fit the role.) Drill Run, Poison Jab, Dark Pulse, Air Slash, Iron Head, Earth Power, and Flash Cannon.To account for it, as well as to improve certain movepools, the following moves have been added to the game:.The physical/special move split has been added.The rest of the Johto Pokédex will be available in the post-game portion.The locations and encounter rates of several Pokémon have been changed and improved.

During the main story, all the original Kanto Pokémon are available, as well as their cross-generational Johto evolutions and pre-evolutions. Of course, this means the game no longer prevents you from evolving Pokémon such as Golbat before the National Pokédex is obtained.The game is generally more challenging, thanks to improved team structures and movesets to the opposing trainers.

What has been re-balanced is the progression of the level curve, originally too low in the mid-game section and spiking at the end, which now flows better into the later parts of the game. It is easier to keep up with the trainers, as well as pick up new Pokémon to add to your team, all with minimal grinding. That does not necessarily mean increased: in fact, the level caps that represent the level curve are not much higher than the original game.
